1
Discussion / Re: where are the cfg for the classes?
« on: Thursday, Oct 11, 2012 @ 07:10 AM PDT »
here is mine, just copy and paste it in your medic.cfg
other classes revolve around the same ideas as well
technically r_drawviewmodel and viewmodel_fov aren't needed in the same sentence, viewmodel_fov will "cancel" out r_drawviewmodel.
viewmodel_fov 0 will hide your weapon as well as the effects associated it (like scattergun muzzle flash). Set it to 54 if you want the closest possible weapon point of view.
other classes revolve around the same ideas as well
technically r_drawviewmodel and viewmodel_fov aren't needed in the same sentence, viewmodel_fov will "cancel" out r_drawviewmodel.
viewmodel_fov 0 will hide your weapon as well as the effects associated it (like scattergun muzzle flash). Set it to 54 if you want the closest possible weapon point of view.
Code: [Select]
bind 1 "slot1;r_drawviewmodel 0;viewmodel_fov 0"
bind 2 "slot2;r_drawviewmodel 1;viewmodel_fov 72"
bind 3 "slot3;r_drawviewmodel 1;viewmodel_fov 72"
bind "f" "say_team ***FAKING UBER***; voicemenu 1 7"
bind mouse2 "+attack2; say_team U*B*E*R*E*D; dropitem"
bind mouse1 "+attack"
bind capslock +quickswitch
//sensitivity "3.32"
sensitivity "4"
//sensitivity "2.35"


). Probably my favorite game to waste chunks of 1.5 - 2 hours.